Project Research Ⅰ
Using this class as a place for social practice, students will plan and carry out research on their own topics while planning and implementing projects with a connection to society. This class is based on coordinating project-based learning (PBL) and research. Students will continue their research and education through mutual collaboration, exchange, and dissemination in an open environment. To ensure that research can be conducted effectively from an interdisciplinary perspective, faculty members with different specialties will work as a team to provide guidance. The class aims to help students to acquire the ability to plan a project that explores the multifaceted interface between society and research, and the communication skills to carry out the project.
Class 1: Guidance
Class 2-4: Establishing a research topic, devising a plan
Class 5-9: Selecting a collaborating professor and process
Class 10-14: Project progress report
Class 15: Research report meeting (submission of the report)
The research themes of each faculty member are as follows
(Kyo Akabane)
Professor Akabane’s research is focused on prototyping methods using digital fabrication technology for interaction design and research on the topic of recording interactions in the design process.
(Masayuki Akamatsu)
With the main theme of autonomous transportation, starting with bicycles, and in response to practical research and production, heuristic criticism and discussion that integrates technology and art, Professor Akamatsu’s research is focused on the use of various environmentally sensitive techniques, augmented reality, and audio-visual technologies.
(Miki Okubo)
The true value of media expression, whose topics are memory, the corporeal, and the mundane, is that it provides the possibility for vicarious experiences and sympathy that act as an opportunity to transcend our individualism. From this perspective, we will work together to understand the points of contact between our individual research topics and society. Also, in an ambivalent and interactive manner, we will consider the research methods for evaluating problems posed by that understanding.
(Tomoko Kanayama)
Professor Kanayama focuses on the topic of new ways of communication, based on new theories, methodologies, and practices, considering media as a medium and a place that defines communication, which makes the process of constructing relationships and finding meaning with others (im)possible in an advanced society.
(Ryota Kuwakubo)
To examine the relationship between media technology and the world, Professor Kuwakubo teaches media art as one measure of activities to universalize problems to recognize individual problems as objective facts and to explore ways to connect, share and resonate them with society.
(Takahiro Kobayashi)
While examining information systems engineering and its applied research on entertainment, welfare, and the irreversible effects of information systems, Professor Kobayashi focuses on the topic of how technology should be used and how people and their lives should not be too dependent on technology.
(Shigeru Kobayashi)
While referring to the knowledge of innovation management in fields like business administration, Professor Kobayashi focuses on the topic of how to actually plan and execute.
(Nobuya Suzuki)
As the main theme, Professor Suzuki teaches about media technology and the impact it has on the world, focusing on the topic of developmental research on design in a broad sense, including visual literacy (creation), interaction design (design), and prototyping (practice).
(Masami Hirabayashi)
Professor Hirabayashi teaches about the practical realization of communication in various media and space-time, from analysis using machine learning, to real-world interfaces and infrastructures including web systems, while ensuring real-timeliness.
(Shinjiro Maeda)
Professor Maeda provides practical instruction in techniques and expressions of new and old forms of visual media, as well as today’s visual expression, with an eye to the new visual culture that has emerged from changes in the way images are transmitted and viewed. In addition, the experience of the creators will be reduced to shareable knowledge, and methods of expression and fundamental technologies will be developed.
(Shigeru Matsui)
Based on the changes in the infrastructure surrounding media in the late twenties, Professor Matsui repositions contemporary art as a cultural phenomenon and examines the culture of the image of the artist and the concept of the work, while teaching the basics of research intended to establish a critical theory of media creation through a maturing period of new works.
(Koji Yamada)
Using the network infrastructure for safe and secure communication, and analytical methods that increase the value of information, Professor Yamada looks at how information technology should be incorporated into the field in terms of welfare.
(Mika Kan)
Professor Kan places a spotlight on the changes in representation culture and society as a result of advancements in media technologies. Based on the post-contemporary history of art, she delves into the background of historical and social contexts targeting visual expressions whilst relativizing the expressions of individual artists and viewers. She teaches about methodologies to explore art practices as “questions.”
(Kensuke Tobitani)
By perceiving various technologies which start with machine learning as new technologies in relation to AI, Professor Tobitani does not only examine their mathematical side but rather whilst looking at the development of technologies, he also examines the sense of values that can possibly be formed in society. For that purpose, in this lecture he unravels the history of mathematical statistics, and the various technologies connected at the fundamental level such as probabilistic and statistical senses. Additionally, he also lectures about those societal developments, and in particular their interface with expression domains.
Materials needed for this class will be introduced as needed.